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MCity

The MCity project is a digital twin, metaverse, type of project meant to digitally replicate a testing facility for autonomous vehicles using real-time 3D graphics. I was tasked to recreate the base ground of the facility using geo data and import it inside the Unreal Engine project. Another task for me was to take existing 3D assets and assemble them together in the scene built in Unreal Engine 4. I accomplished all of this in a single month of work.

https://mcity.umich.edu/

Role

Unreal Engine Level Designer Dec 2017 - Jan 2018

Responsibilities

  • Level Design
  • Blueprint Actors Assembly